Added cvar "l4d2_spitter_acid_dmg_self" to control Spitter damage from their own spit. Fixed cvar "l4d2_spitter_acid_damage" not actually being used. Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart. Extra checks to prevent "IsAllowedGameMode" throwing errors. Added better error log message when gamedata file is missing. Added cvar "l4d2_spitter_acid_explosives" to allow Spitter Acid to ignite/explode explosives. Fixed not detecting Scavenge mode if the "_tog" cvar was not being used. Fixed map spawn gascans not being affected and igniting. Added cvar "l4d2_spitter_acid_explode" to control which explosives should ignite or explode (gascans can only ignite). Added cvar "l4d2_spitter_acid_dmg_bots" to set the damage for survivor bots. *ĝescrp : Unlocks Spitter Acid to damage common and special infected.
Sourcemod l4d2 multi equipment license#
* You should have received a copy of the GNU General Public License * GNU General Public License for more details. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * but WITHOUT ANY WARRANTY without even the implied warranty of * This program is distributed in the hope that it will be useful,
Sourcemod l4d2 multi equipment software#
* the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by (The barebone server won't recognize commands like "sm_cvar fps_max 0" without sourcemod installed, but I've never had problems before when using this script before installing sourcemod / metamod / other plugins & mods.* This program is free software: you can redistribute it and/or modify Nothing in that file should cause any conflicts as far as I know, but here it is: (xxxxxx = letters/numbers that I removed) As soon as I drop the server.cfg file in the barebone server and tried connecting via lobby, it had the same problems. Used "mm_dedicated_force_servers ip:port" to connect several times to the server to verify the ip address could be connected to from lobby. Installed a barebone L4D2 server on the same server (different port). Verified other users from different regions have the same issue when connecting to the server via lobby I don't know why it was looking for custom campaign files because I have none installed on this server (e.g.
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/questionableethics.txtīinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik ) KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/lb2012.txt KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/deathcraft.txt KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/convoy.txt KeyValues Error: RecursiveLoadFromBuffer: got } in key in file missions/bpmissfile.txt RadialMenu, (*QA,Survivor,Alive*), (*NorthWest*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/RadialMenu.txt No related error logs in left4dead2/addons/sourcemod/logs but I did get this error message in console: I can connect directly through the in-game server groups menu, and "mm_dedicated_force_servers ip:port" worked for the first 3-4 attempts but now it does the same thing as trying to connect through lobby. Whenever I try connecting to my Left 4 Dead 2 server via the lobby (choosing "steam group option" in the lobby menu), it starts to load, then when it's like 1/8th loaded it immediately rejects the connection.